This is not a Treasure is a card-based dungeon crawler where you chase a treasure that moves like a chess knight. Each room offers different effects, some of which can assist in capturing the treasure. Navigate, strategize, and corner the elusive treasure before it escapes.
I developed and debugged key gameplay interactions, like several card effects, and implemented key game systems, such as the resource economy, dungeon grid, and card mechanics.
I created simple UI elements to display relevant game information and ensure seamless navigation between the game, menu, and rule set.
I programmed procedural animations for in-game elements like card movements on the dungeon board,
making the game slightly more dynamic and intuitive for players.