Checkout Showdown is a claymation-style physics-based party game, where two players compete and race to complete their grocery list before their opponent. Players can interact with various items by grabbing, throwing, and using them to advance their progress or hinder their opponents. The game's physics-based mechanics add an element of unpredictability, creating an engaging gameplay experience.
This game project is an artefact of a bachelor's thesis that studied how claymation can be digitally emulated in a 3D physics-based environment.
I coordinated team members and tasks, ensuring the game and the thesis developed on time. I was responsible for identifying production problems, reprioritizing tasks as necessary, and executing backup plans to keep the project on schedule and organized.
I developed the clay look presented in the game, giving it its unique visual style.
Additionally, I created a shader-based splitscreen for the game,
showing clearer visuals for the players and enabling different visual feedback for certain grocery items.
I iteratively developed and refined the procedural claymation on game objects, enhancing the game’s claymation aesthetic.
I was also the secondary programmer, responsible for implementing some gameplay interactions (i.e., grocery item effects),
the splitscreen camera, audio system, HUD/UI, and menu, and troubleshooting and fixing related bugs.